Must Hit By Progressive Slot Machines

  1. Hot Shot Progressive Slot Machine
  1. A progressive slot is in most ways similar to a regular slot. The only real difference is that the maximum prize, or jackpot, increases by a small amount for each game played. Once the jackpot is hit, the jackpot amount resorts to a predesignated baseline figure.
  2. Quick Hit is a classic Bally’s slot machine mechanic that has among the symbols on any given game a Quick Hit symbol. Landing more Quick Hit symbols is better. Most Quick Hit machines have Quick Hit symbols in a 1-2-3-2-1 configuration, allowing for a maximum of nine Quick Hit symbols, which would trigger the top Quick Hit progressive jackpot.
4 votes (16.66%)
13 votes (54.16%)
3 votes (12.5%)
4 votes (16.66%)

Have you guys checked out the new Money Storm Deluxe Slot Machine? It offers the original gameplay of Money Storm along with 'MUST HIT BY' progressives for.

24 members have voted

Wizardofnothing
Thanks for this post from:
At least she hit the minor !!!!!
No longer hiring, don’t ask because I won’t hire you either
100xOdds

Update. Little blurry but at $479. Still there with back up.


way -EV if she started at $469 and the breakeven is 498.75
Craps is paradise (Pair of dice). Lets hear it for the SpeedCount Mathletes :)
Mission146

Do you know the meter movement rates? Pretty sure those levels could be playable if the meters are fast.


There's not a chance that was playable, the meter move would have to be $3 (which would be close to even) or less.
Vultures can't be choosers.
Mission146

In that case, not playable, no.
I've seen a few that had much faster meters.


Many Minors do, but I don't think I've ever encountered a top pay quicker than $4.00/penny.
Vultures can't be choosers.
Mission146

so 498.75 and 49.58?


WAY lower than that.
Vultures can't be choosers.
Mission146

Pretty sure there's a new breed of fake must hits. I say fake because even though the movement range is $200-500 it's not a random distribution in that range. They start at $200 but the wording is, 'Must award by $500'. There's nothing at all stopping them from setting the range $475-500 and factoring in that math - it just has to hit by $500.


That shouldn't matter to AP's, they wouldn't be playing those numbers anyway.
Vultures can't be choosers.
HugoSlavia

There's not a chance that was playable, the meter move would have to be $3 (which would be close to even) or less.


Several of the must hit-type slots have very uniform meter movements from casino to casino. But the Quick Strike machines specifically, in my experience, vary a lot. I've seen some really bad (slow) ones, but I've also found <$2 per penny for the major, and <$1 for the mini. In fact, one casino was something like 40 cents for the mini. It was a couple years ago, and I haven't been back to that city recently.
Maybe someone else can corroborate, without naming specific casinos, because we don't want to spoil anyone's fun.
Also, slot club promotions can influence breakeven levels. On a multiplier day, the club card could be worth 2% or more.
Mission146

Several of the must hit-type slots have very uniform meter movements from casino to casino. But the Quick Strike machines specifically, in my experience, vary a lot. I've seen some really bad (slow) ones, but I've also found <$2 per penny for the major, and <$1 for the mini. In fact, one casino was something like 40 cents for the mini. It was a couple years ago, and I haven't been back to that city recently.
Maybe someone else can corroborate, without naming specific casinos, because we don't want to spoil anyone's fun.
Also, slot club promotions can influence breakeven levels. On a multiplier day, the club card could be worth 2% or more.


I'll agree with your first paragraph, I imagine they can be set to just about anything and it's not like base returns couldn't be set differently to compensate for faster meters.
Now, when you look at a Mini ($10-$20?) moving at $0.40/penny, you figure that is going to pop, on average, at $15.00 as it always would. That's going to be 500 meter moves which would only be $200 coin-in and would contribute, base included, 7.5% to the overall return of the game. I mean, that's pretty big, much more than a Mini would normally contribute.
Even if you want to assume that the machine otherwise holds 40%, something like finding it at $17.70 would have an average hit point of $18.85 with an expected coin-in of $46 to hit at $18.85 for which you expect to lose $18.40, so that's technically a play.
No corroboration needed, you don't have to play too many of these to know how wildly they can vary. Must Hit By Progressive Slot Machines
I also agree that promotions can change the play points, and multiplier days and stuff like that. Again, depends on the casino. Still, unless the Video Poker there is God-awful, I would have to absolutely KNOW a ton about the specific unit for 2% to really change my decision to play. Point is, if I'm playing them at all, I'm already getting better than 2%.
Vultures can't be choosers.
HugoSlavia

Now, when you look at a Mini ($10-$20?) moving at $0.40/penny


The Mini range was $25-$50, not that it matters, since the proportions are the same.
For a typical machine moving at $4 major/$2 mini, contribution to the return would be 0.75%+1.5%=2.25%.
As I recall, these machines moved at $1.60 major/$0.40 mini, or 1.875%+7.5%=9.375%.
It does seem somewhat too good to be true, but our information is limited, as you noted:
Quote:

I imagine they can be set to just about anything and it's not like base returns couldn't be set differently to compensate for faster meters.


For the few hours or so I was able to play, the machines didn't feel very loose, but that doesn't mean much.
rsactuary

I'm guessing 'pretty sure' means that he cannot.


Hey smart guy, check out Section 5.110 paragraphs 5, 6 and 7 of the Nevada gaming regulations.
5. A licensee shall not reduce the amount of a progressive payoff schedule or otherwise eliminate a
progressive payoff schedule unless:
(a) A player wins the progressive payoff schedule;
(b) The licensee adjusts the progressive payoff schedule to correct a malfunction or to prevent the
display of an a mount greater than a limit imposed pursuant to subsection 4, and the licensee documents
the adjustment and the reasons for it;
(c) The licensee distributes the entire incremental amount to another single progressive payoff
schedule on similar game(s) or machine(s) at the licensee�s establishment and:
(1) The licensee documents the distribution;
(2) Any game or slot machine offering the payoff schedule to which the licensee distributes the
incremental amount does not require that more money be played on a single play to win the payoff schedule
than the game or slot machine from which the incremental amount is distributed unless the incremental
amount distributed is increased in proportion to the increase in the amount of the wager required to win the
payoff schedule;
(3) If from a slot machine, any slot machine offering the payoff schedule to which the incremental amount is distributed complies with the minimum theoretical payout requirement of Regulation 14.040(1);
and
(4) The distribution is completed within 30 days after the progressive payoff schedule is removed from play or within such longer period as the chairman may for good cause approve;
(d) For games other than slot machines, the incremental amount may be distributed within 90 days of
removal through a concluding contest, tournament or promotion and the contest, tournament or promotion
is conducted with a game(s) similar to the game(s) from which the amounts are distributed; or
(e) The chairman, upon a showing of exceptional circumstances, approves a reduction, elimination,
distribution, or procedure not otherwise described in this subsection, which approval is confirmed in writing.
6. A progressive payoff schedule may be temporarily removed for a period of up to 30 days to allow
for the remodeling of the licensed gaming establishment, or for such longer period or other good cause as
the chairman may approve.
7. Except as otherwise provided by this section, the incremental amount of a progressive payoff
schedule is an obligation to the licensee�s patrons, and it shall be the responsibility of the licensee if he
ceases operation of the progressive game or slot machine for any reason, including a transfer of ownership
of the licensed gaming establishment, to arrange for satisfaction of that obligation in a manner approved by
the chairman.
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The number-one thing that you should understand about progressive slots is how volatile they are.

Volatility refers to how closely short-term results correlate with a statistical average. This concept is helpful when deciding how often you can expect to win in any casino game.

Here’s an example using baccarat.

  • The banker hand features a 1.06% house edge
  • The banker bet pays 1:1
  • You win 50.68% of these wagers (minus 5% commission)
  • The fact that you win over half of your bets makes baccarat a low-volatility

Slot machines differ greatly from baccarat and other table games because payouts aren’t made at a 1:1 ratio. Instead, slots feature a wide variety of payouts that can range from a single coin tothousands or even millions of credits.

Here’s an example using a generic slots pay table.

  • 5 diamonds = 10,000 coins
  • 5 triple BARs = 2,000 coins
  • 5 gold bars = 500 coins
  • 5 silver bars = 100 coins
  • 5 rubies = 25 coins
  • 5 copper bars = 5 coins

You can see that payouts range from 5:1 to 10,000:1 compared to your original bet (per payline). For example, betting five credits per line and getting five triple BARs on one line would deliver10,000 coins (5 x 2,000).

Slot machines’ wide payout disparity from top to bottom means that they can’t pay with the same consistency as baccarat. These games have to make up for disproportionate prizes at the top bypaying you less often.

Progressive slots with huge jackpots are even more volatile than the average slot machine. If a game developer seeds a progressive payout at $1 million, then it’s guaranteed that the slot willhave lower hit frequency.

Of course, progressive slot machines don’t always have to pay less often than the average slot. Games with smaller jackpots can offer a fairly even payout distribution.

Common examples include older online slots developed by RealTime Gaming (RTG). RTG’s older games have progressive jackpots ranging from $1,000 to $2,500 and see you win small payouts morefrequently.

Hot Shot Progressive Slot Machine

Always use slots volatility to determine how often you’ll win. High hit frequency becomes very important when you have a smaller bankroll and are trying to stay in the game.